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Well you can do this:
normal {
average 200 //this scales the bumps a lot, default is 1
normal_map {
etc.
}
}
Or you can use bump_scale ... anywhere to have the same effect.
Not sure if it affects facets.
Also accuracy is worth tweaking, since normals sometimes appear a but wrong
because it's sampling them inaccurately, so a smaller accuracy value can
produce sharper edges but sometimes makes it look worse. Though again I'm
not sure if this affects facets.
--
Tek
http://evilsuperbrain.com
"Kirk Andrews" <kir### [at] hotmail com> wrote in message
news:web.457f88ebb76ee1819033e1160@news.povray.org...
> Actually, I believe my problem may be with the pattern that I'm using.
> I'm
> using facets, and after checking the documentation I haven't found a way
> to
> increase the intensity of the facets for a normal.
>
> I'm trying to have a texture that has large facets, but with smaller
> facets
> between. So I averaged a large facet normal and small facet normal, but
> in
> the result the facets are so faint you can hardly see either of them.
>
>
>
>
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